Go to display grid options change units of length and width.
Maya make object roll on floor.
Repeat the steps below if you need to make the particles collide with multiple objects.
Select modify make live and then draw a curve on the plane.
In the pdi solver options just tick the use maya grid as ground option.
The pdi solver option is by default the third button in the pulldownit shelf.
Once your object has settled into position stop the animation select it and press ctrl a and select visual transform to apply the current location and rotation to the object.
Is there any way to create an infinite floor in maya.
The object and curve on surface are now selected.
If it does change it to 0 and key it.
This works the same as the scale setting.
You can make particle objects collide rather than pass through polygonal or nurbs surfaces.
Thnx reply with quote 01 05 2012 03 19 pm 2.
To do it for the surface extrude simply adjust the scale setting in the options box.
Select the object you want to animate along the path and click the curve on surface.
With mental ray physical sun and sky you get a horizon line and i believe vray.
Select animate motion paths attach to motion path.
Floor object in maya.
Either or both objects can be moving at the moment of collision.
I want to use ncloth to destroy things in maya but then i i want the pieces to be not flat but 3d when it gets destroyed so the overall question is how to fill an object in maya make it a a solid because when you just make an object it s still hollow inside and when it gets destroyed the poises are justs all flat so i want to make it 3d.
Your maya grid will turn blue to represent this.
Simply set the floor as passive and the object as active and then run the simulation.
The object will fall assuming you haven t messed with gravity until it comes to rest naturally on the floor.
Particles cannot collide with other particles.
Take the roll value back to 5 and check to see if you toe group has a value like 17 5.
2 997 not as such.
For the polygon extrude use the taper setting in the polygon extrude options.
If it does change it to 0 and key it.
This tool is used to introduce contours on the plane.
You can make a particle object collide with only one geometry object at a time.